Overview
Make your scenes feel alive through glass.
Glass VFX Pack (URP): Rain, Frost, Cracks, Dirt, Shields, Soap is a screen-space window shader collection for Unity URP. It distorts and blurs the scene behind glass using the camera’s opaque texture, with fully procedural effects—no flipbooks or pre-baked textures required.
Apply a material to any glass mesh and tweak a few sliders to get:
- Rain-on-Glass: droplets, trails, refraction/distortion, optional blur
- Frosted Glass: dendritic crystal growth with clear patches (optimized variant)
- Cracked Glass: crack web with stress refraction/blur and subtle settling
- Dirty Glass: grime/dust film with natural patchiness
- Energy Shields (2): animated, scanlines, interference, Fresnel rim, impact ripple
- Soap: thin translucent film with streaks for “recently cleaned” storytelling
Documentation here