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Publisher

Mario Binder

Please Note

This entry is from Monday December 18, 2023. The price of the asset may have changed since then.
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Overview

Gimme DOTS Geometry utilizes Unity's Burst Compiler to enable very fast query times for various questions regarding space, e.g. "Which objects are within a 10m radius?" or "How many entities are inside this area?"


The stuff you'll get:

  • Native spatial-hashed Quadtrees (sparse and dense variants)
  • Native spatial-hashed Octrees (sparse and dense variants)
  • Native 2D KD-Tree (working in XY-, XZ-, and YZ)
  • Native 3D KD-Tree / Native 3D-Tree
  • Dynamic Ball* Trees (2D + 3D)
  • Hull Algorithms (Convex Hull + Minimum Enclosing Disc and Sphere)
  • Polygons with holes and extremely fast Query Jobs (and two triangulation methods)
  • Advanced Native Containers
    • Native Priority Queue (Binary Heap)
    • Native Sorted List (Skip List)
    • Native AVL Tree
  • Line Intersection Jobs
  • 19 Sample Scenes
  • And a lot more!

All spatial data structures support parallel queries. Like the polygons themselves, polygon queries support holes as well.


Dependencies

  • Burst 1.8 or higher
  • Collections 1.4 or higher
  • Mathematics 1.2 or higher

Documentation


Contact:


Email | Website | Discord

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