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💡What is a geometry sequence?
In a geometry sequence, each frame consists out of an individual mesh or pointcloud, which is shown at short Intervalls to create the illusion of an animation, kind of like a three dimensional flipbook. As each frame is independent from the next one, no limitations apply to your animation, unlike for example skinned meshes or blendshapes, where mesh topology can't be changed. You can...
🔓 Unlock playback for:
🌊 Pre-Rendered fluid caches
⛓️💥 Baked Physiscs simulations
🟧 Animated Procedural meshes
🙋♀️ 4D scans with per frame textures
🎞️ Volumetric videos
📷 Pointclouds captured by RGBD sensors (Kinect, Realsense, Lidar)
🌐 Data visualisations
and much more...
⭐ Features:
If you have any questions about the package, feel free to contact us any time and thank you very much for your support! 💚