V2 Major Update Now Available! This major update brings significant performance improvements, two powerful new components (Trail and Material Properties), enhanced animation controls, expanded external scripting capabilities, and 7 new focused demo scenes. See the update notes for full details.
Introducing FxChain, a new animation system for the Unity Game Engine.
No coding required. No keyframes. No external tools. Just a modular system of components that connect intelligently and trigger sequentially, all within the Unity Editor, powered by a unique timing system.
With FxChain, components are linked visually in a hierarchical, branching structure with a plug and play feel. Kinda like lego blocks for building animation.
This structure enables data and timing information to flow down through the component chain enabling a procedural approach to sequencing.
The modular nature, combined with the ability to preview your animation directly in the editor, speeds up your workflow for quick revisions and experimentation.
Check out the workflow demo / mini tutorial video above to see how complex behaviours can emerge with minimal setup.