FurBrush – Paint, Groom & Render Realistic Fur in Unity 🐿️
Create, paint, groom, and optimize realistic fur directly inside the Unity Editor. FurBrush provides three flexible rendering methods — Shell Fur, Fur Cards, and GPU Strands — for everything from soft fuzz and short coats to long, stylized hair.
✨ Key Features
Geometry Reducer (FurShellMeshReducer): Generating multiple shell layers (e.g., 16 or 28) drastically increases the triangle count. The ability to automatically reduce the base topology by 50%+ specifically for the fur layers—without affecting the character's original mesh—is a massive performance advantage that is rarely found in cheaper alternatives.
🎮 Designed for Performance
Reduce shell geometry without modifying the original model. Every shell layer can share the same optimized topology, significantly lowering triangle counts while keeping the workflow fully non-destructive.
Use FurBrush for:
📦 Included
✅ Compatibility
Compatibility: Unity 2022.3 LTS+, Unity 6, URP 14+, HDRP 14+.
Bring your characters to life with a fast, artist-friendly fur workflow — entirely inside Unity. 🧡
Link to : DOCUMENTATION
See also the other plugins:
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Turn existing static meshes into production-ready destructibles without authoring inner geometry, manually unwrapping cut-surface UVs, or creating a dedicated interior material.
Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.
PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.
Deform complex meshes & nested prefabs in real-time. Full ProBuilder supports. Native Longitudinal Cut subdivisions