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Publisher

Roman CHACORNAC

Please Note

This entry is from Friday May 2, 2025. The price of the asset may have changed since then.
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Overview

⚠️ Warning! This package is designed exclusively for use with URP Shader Graph

  • Bending Tree System – Stylized Wind Bending for Trees and Foliage

The Bending Tree System is a subgraph to add to your own Shader Graph.

It allows trees and foliage to bend dynamically in response to the

Wind Manager script.


This package is compatible with Grass Physics and Wind.

It allows your mesh to bend based on wind direction and intensity.


One shader is designed for trunks and a second shader is made for leaves

(with a variant for alpha rendering).


This system is optimized for stylized visuals, mobile devices,

and VR projects.


  • Features

Stylized, optimized shaders for mobile, VR, and stylized games


Real-time wind bending with smooth performance across devices.


Trunk and Leaf Shader Variants


Includes dedicated shaders for tree trunks and leaves, with full opaque and alpha render versions.


URP & Shader Graph


Custom Shader Graph fully integrated with Unity’s particle and material systems.


Custom Wind Manager


Control wind direction, strength, speed, and wave size from a central script.


Customizable Materials


Tweak intensity and responsiveness per tree or foliage material.


Demo Scene Included


Showcasing setup, integration, and best practices in a ready-to-use environment.



  • Copyright Notice

Copyright Roman Chacornac 2025


All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission. Any unauthorized use is prohibited.



  • Support

If you encounter any issues or need assistance, feel free to reach out to us at:


📧 Email: optifx.fr@gmail.com


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