⚠️ Warning! This package is designed exclusively for use with URP Shader Graph
The Bending Tree System is a subgraph to add to your own Shader Graph.
It allows trees and foliage to bend dynamically in response to the
Wind Manager script.
This package is compatible with Grass Physics and Wind.
It allows your mesh to bend based on wind direction and intensity.
One shader is designed for trunks and a second shader is made for leaves
(with a variant for alpha rendering).
This system is optimized for stylized visuals, mobile devices,
and VR projects.
Stylized, optimized shaders for mobile, VR, and stylized games
Real-time wind bending with smooth performance across devices.
Trunk and Leaf Shader Variants
Includes dedicated shaders for tree trunks and leaves, with full opaque and alpha render versions.
URP & Shader Graph
Custom Shader Graph fully integrated with Unity’s particle and material systems.
Custom Wind Manager
Control wind direction, strength, speed, and wave size from a central script.
Customizable Materials
Tweak intensity and responsiveness per tree or foliage material.
Demo Scene Included
Showcasing setup, integration, and best practices in a ready-to-use environment.
Copyright Roman Chacornac 2025
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission. Any unauthorized use is prohibited.
If you encounter any issues or need assistance, feel free to reach out to us at:
📧 Email: optifx.fr@gmail.com