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Publisher

KINEMATION

Please Note

This entry is from Friday March 17, 2023. The price of the asset may have changed since then.
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Overview

Try Demo Docs Roadmap


THIS PACKAGE IS COMPATIBLE WITH UNITY 6.


🎮 Why this framework?


Creating a shooter game can be very difficult, especially when it comes to animation. Questions like: “How to add nice gunplay and sway?”, “What bone to parent the gun to?”, or “How to aim down sights?” are just the beginning.


Luckily, FPS Animation Framework has already overcome these challenges! Based on years of experience in the field, this package is designed to take your FPS game to the next level.


🌟 Sounds cool? Let's see what you get:


✔️ Modular Animation System

A unique modular solution that doesn't depend on specific weapons or items. Instead, it uses an Animator Profile — all animation features in one data asset. Simple and effective.


✔️ Easy Customization

Add any weapon, item, or gameplay feature without hassle. Our framework adapts to your needs, whether it's a rifle or an unarmed state. No need to redesign the code!


✔️Solid Performance

The framework uses the C# Job System to run procedural animation on multiple threads. Use it safely with many characters in the scene.


✔️ True FPS

Forget about floating arms: enhance your project with a solid Full Body Animation system.


✔️ Convenient Workflow

Perfect for beginners! Our framework is simple yet advanced, making setup and integration straightforward. Follow an easy-to-understand flow and get started quickly.


✔️ Top-notch Animation Features

Explore 20+ unique animation features, designed to save you tons of precious development time:

  • Playables Animation: Play clips right from the code.
  • Procedural Recoil Animation: The best solver for fluid and non-repetitive recoil.
  • Procedural ADS: Multiple sights and procedural reloading animations.
  • Realistic Sway: Spring-based algorithm to create natural motions.
  • No need for Blend Trees: Procedural Spine rotation and leaning.
  • Weapon Blocking: Advanced weapon collision avoidance system.
  • Code-driven motions: Procedural Idle, Walking, Equip, and Unequip motions.
  • and much more!

✔️ Free Demo Project

Kickstart your project with examples from the demo. Generic/Humanoid controllers, guns, animations, scope shaders, and attachments - all are included!


✔️ Long-Term Support

Not just documentation and tutorials - our active Discord community is always here to help you with whatever challenges you face.


FPS Animation Framework - the difference between generic and great.


YouTube Demo Project Discord

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