Transform your 3D assets into stunning 2D sprite sheets with a single click.
Flipbook Generator bridges the gap between 3D and 2D workflows, letting you capture renders of any 3D GameObject and compile them into ready-to-use sprite atlases. Perfect for creating retro-style games with modern 3D-quality visuals, optimizing performance by pre-rendering complex 3D animations, or generating consistent sprite assets from your 3D models.
Two Capture Modes:
Two Capture Techniques:
Dynamic 2D Lighting Support: Generate view-space normal maps alongside your color atlases. Normal maps are automatically linked as secondary sprite textures, making your baked sprites fully compatible with Unity's 2D Sprite-Lit shaders and lighting system.
Fully Automated Asset Setup: Output atlases are automatically configured as Multiple sprites with individual frames properly sliced and named. Optionally generate a ready-to-use Unity Animation Clip that references all baked sprite frames -- drag and drop directly into your Animator.
Supports URP, HDRP, and Built-in Render Pipeline.