Overview
Figma-to-Unity workflow made fast & easy. And completely free.
Note: This is the Free version of the Full FigSync
Bring a Figma frame into Unity without exporting PNGs or rebuilding the layout by hand. Paste a Figma URL into the FigSync Hub, press Sync, and your frame shows up as a normal UGUI Canvas you can use right away. Good for a quick screen, a menu, a prototype, or just trying the Figma-to-Unity workflow.
📖 Online Documentation
Comparison
✅ Free — Included in this Package
- One-Click Import — Paste a Figma URL, press Sync; one top-level frame becomes a real UGUI Canvas in ~10–60s.
- Layout & Constraints — RectTransform layout with per-axis constraints (Min/Max/Center/Stretch/Scale) mapped to anchors, so frames reflow with canvas size.
- Visuals — Images & sprites, vector icons as real UGUI meshes, plus SDF gradients, rounded corners, and rect masking.
- Text — TextMeshPro with inline rich-text styles (bold / italic / underline / strikethrough), on Unity's default font.
- Out of the Box — Interactive demo, full C# source included, Built-in RP & URP, Unity 2021.3–Unity 6. No analytics, no telemetry, no third-party SDKs (only the official Figma API).
🔒 Paid / Full Version Only
- Scale & Re-Sync — Unlimited / batch frames, and edit-preserving re-sync (diff & merge that keeps your edits).
- Fonts & Effects — Automatic font matching + Google Fonts baked to TMP atlases, drop/inner shadows, and blur.
- Components & Auto-Layout — Button / Toggle / InputField / ScrollView, LayoutGroup auto-layout, and 9-slice.
- Workflow — Prefab creator, sprite/prefab reuse, code generation, and localisation (Unity Localization / I2).
- Live Pipeline — The bundled Figma plugin (one-click push) + FigJam, and offline ZIP import.
💎 Why FigSync LITE?
- What it does — Reads your Figma file over the official Figma API (you paste a personal access token), and rebuilds one top-level frame as plain, native UGUI — RectTransforms, Images, text, and vector shapes.
- Lean Runtime — No runtime magic, no proprietary format: it's just Unity UI you can edit afterwards.
- Good to know — LITE keeps things deliberately simple: it imports one frame at a time and renders text in Unity's default TMP font. That's enough to get a design in and see how it converts. If you later need batch imports, edit-preserving re-sync, automatic font matching, shadows/effects, interactive components, or the companion Figma plugin, there's a paid FigSync that adds those — but you don't need it to use this.
- Privacy Focused — No analytics, no telemetry, no third-party SDKs — just the official Figma API and (optionally) public font CDNs.
🧩 Core Features
🔹 Layout & Constraints
- One-Frame Import — Pulls one frame from a Figma URL, in about 10–60 seconds.
- Plain UGUI Output — RectTransform layout with per-axis constraints (Min/Max/Center/Stretch/Scale) mapped to anchors, so frames reflow with canvas size.
🔹 Typography, Sprites & Vectors
- Images and Sprites — Pulled straight from Figma.
- Vector Icons — Triangulated into real UGUI meshes — crisp at any size, no blurry PNGs.
- Text via TextMeshPro — Includes mixed inline styles (bold / italic / underline / strikethrough).
🔹 Advanced Procedural Styling
- Procedural SDF Styling — Rounded corners (per-corner radii + stroke) and gradients (Linear / Radial / Angular / Diamond), drawn in-shader rather than baked.
- Rect Masking / Clipping — Supported out of the box.
🔹 Requirements
Unity 2021.3 LTS or newer (Unity 6 supported), Built-in RP or URP, and TextMeshPro and Newtonsoft Json (auto-resolved on import).
📮 Support
Reach out at ragendom@gmail.com
We typically respond within 24–48 hours.