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Publisher

Pradeilles Thomas

Please Note

This entry is from Monday August 31, 2026. The price of the asset may have changed since then.
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Overview

Everyone wants a game that feels satisfying. Few realize the chain of repetitive and time-consuming tasks that goes into creating Game Feel.


One script to shake the camera, another to indicate a hit, yet another to sync the two... Then there’s the tweaking, eventually the maintenance. Not to mention all the time wasted fixing that drift bug, that other gimbal lock issue...


Feel Craft takes care of all these problems for you. With customizable, reusable blocks, you can iterate faster, experiment more, and most importantly, keep your momentum going until your game is finished.


Whatever you call them : Game Feel, Juice, Feedback or even Micro-interactions, these little animations are essential to player immersion. They communicate the impact of the player’s actions in a rewarding and engaging way, transforming their experience from a simple MHE into a big WOW!


Feel Craft makes it so easy to integrate and iterate that it completely reshapes the development process, modernizing it to meet the realities of today. You save time at every stage, keep your momentum, and invest your energy where it truly matters!


AN ALLY, FROM THE PROTOTYPING PHASE


You see, Game Feel has historically been pushed back to the Polish phase. The reasoning is simple: visual feedback is time-consuming, and game design can evolve throughout development, so why risk throwing all that work away every time the game changes direction?


The problem? You end up judging your game before you can even experiment with what makes it truly satisfying. With Feel Craft, you can generate feedback so quickly that you can integrate it right from the prototyping phase, test your ideas earlier, and move forward with confidence.


And let’s be honest, the days when games developed in the secrecy of our basements could become best-sellers are over. There are so many games coming out every day. You need to build a community around your project. And to do that, you need to be able to share visuals that players can actually see themselves in.


Feel Craft lets you create better-looking prototypes, share your progress faster, and start building interest long before the game is complete.


WITH YOU, DAY TO DAY, ALL ALONG THE DEVELOPMENT


As your game evolves, features pile up : new enemies and menus, new weapons and mechanics. That shouldn’t mean hundreds of animation setups and dozens of scripts to maintain.


Feel Craft turns these repetitive tasks into reusable blocks. Create an effect once, reuse it throughout your project, and keep moving forward with development: less time spent on maintenance means more time to create content!


POLISH AND FINAL TOUCHES


Already at this stage and don’t have Feel Craft yet? Don’t worry, you can still save a ton of time!


A great game is made up of hundreds of little details. A better hit reaction. A stronger camera shake. A more satisfying reward screen. Don’t waste your time building custom systems, with Feel Craft, you can experiment and iterate on all these details in just a few minutes.


Save yourself entire days of work and stay focused on all the other finishing touches that will take you to release, like bug fixing, balancing, and marketing!



CURRENTLY SUPPORTED


Transform

  • Position Self + World
  • Rotation Self + World
  • Scale

RectTransform

  • Position Self + World + Anchored
  • Rotation Self + World
  • Scale

Renderer

  • Material Color

MeshRenderer

  • Shader User Values (Unity 6+ only)

Light

  • Intensity
  • Range
  • Color

Image

  • Color

GameObject

  • Activity

Sprite Renderer

  • Color

Text Mesh Pro UI

  • Color

AI USAGE DISCLOSURE

Code and architecture have been carefully crafted by an human.


AI has been used in :

- some of the demo's graphics assets

- translating descriptions to english



FREQUENTLY ASKED QUESTIONS

Is there any tutorial to get me started ?

Yes, you can find some in attached videos and I do publish new one on a regular basis.


What's the difference with a tweaning library ?

Tweaning libraries are often controlled via scripting, multiples lines of codes that will define the behavior. With Feel Craft, you build reusable groups of layers from the inspector, reuse them over your project and trigger them with a single line of code.


How’s the performance?

In practice, Game Feel is unlikely to be your performance bottleneck. The benchmarks below intentionally push Feel Craft far beyond what most games animate simultaneously, demonstrating predictable linear scaling even under extreme workloads.


Benchmarks were recorded on a fanless Apple M1 MacBook Air (2020) using a Development Build, not on a high-end desktop.


Many objects each running 1 single animation

1,000 objects -> 0.9 ms

5,000 objects -> 4.0 ms

10,000 objects -> 13.6 ms


One object running multiples animations

1,000 animations -> 0.5ms

10,000 animations-> 4.6 ms

30,000 animations-> 18.0ms


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