Publisher

Norex Studios

Please Note

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Overview

WHAT IS FAST SKY 2


Fast Sky 2 is an optimal sky rendering solution that offers volume-approximated clouds, godrays, cloud shadows, moon, stars.

It is an enhanced version of the original, delivering significant performance boosts, better visuals, and a completely redesigned workflow.


FEATURES

  • Performance : The development of Fast Sky 2 was centered on delivering exceptional performance. Even on low-end devices, its impact on performance is negligible because the techniques employed in the rendering of the atmosphere, clouds, godrays are significantly fast compared the classical methods. This ensures that adding stunning skies and clouds to your scene doesn't bog down your game's framerate.
  • Godrays : Fast Sky 2 supports intresting looking lightshafts/god-rays that responds to the clouds and objects in your scene.
  • Cloud Shadows: Fast Sky 2 supports cloud shadow rendering.
  • Layered Clouds: You can to stack up to four distinct cloud layers. This multi-layered approach enables the creation of mesmerizing cloudscapes.
  • Cubemap Support: Fast Sky 2 allows you to dynamically integrate traditional cubemap skyboxes and star fields.
  • Night Sky / Day-Night Cycle: Fast Sky 2 features night skys elements such as moon and stars. It also support day-night transitions which is dependent on the direction of the sun, with support for customizable moon position. This effortlessly allows you to integrate day and night cycle's in your game.
  • Versatile Visual Styles: Fast Sky 2 is highly adaptable to both stylized and realistic visual scenarios.
  • Well Documented & Supported

LIMITATIONS

  • Cannot fly though-clouds
  • Orthographic projection is not supported

COMPATABILITY

  • Supports Universal Render Pipline - RenderGraph & Compatibility Mode
  • Available on Unity 6.x

CONTACT

Discord

Email : norecx.customer@gmail.com


Documentation | Discord | Youtube

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