Free Legacy Release for the Unity Community
I’m releasing this asset for free to the Unity community.
This project was built as an exploration of advanced dynamic real-time global illumination in Unity, with support for the Universal Render Pipeline. It includes systems for probe-based lighting, signed distance fields, ray-based sampling, and spherical harmonics to simulate indirect light in dynamic scenes.
I’m no longer developing this asset further, but instead of letting it sit unused, I wanted to make it available for anyone who wants to explore it, learn from it, or experiment with the ideas behind it.
Please note that this is a legacy release provided as is.
Still, I hope it can be useful to developers who enjoy rendering experiments, technical art, or digging into lighting systems.
Enjoy exploring it.