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Publisher

Ryan.Lan

Please Note

This entry is from Monday May 26, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

You need to purchase the spine software for commercial use in order to fully use this asset for commercial purposes.

Core Features

4 Races & Deep Customization

  • Races: Demon (2 skins), Elf (8 skins), Human (8 skins), Goblin (2 skins)
  • Facial Details: 5 eyebrows, 5 eyes, 4 facial features (including "None")
  • Hair System: 8 base styles × 8 colors (64 combinations)
  • Outfits & Weapons: 7 outfits, 28 weapons (7 bows, 7 daggers, 7 staffs, 7 swords)

360° Free-Aim Attack System

  • Dynamic Bone Control: The Spine bone AimPoint tracks targets in real-time (mouse or programmatic coordinates) for omnidirectional attacks.
  • Weapon Adaptability: Each weapon class (bow/dagger/staff/sword) includes a dedicated 360° attack animation (e.g., bow_attack_360°, sword_attack_360°).
  • Precision Sync: The AttackTime event marker embedded in animations triggers damage calculation or projectile spawning, perfect for bullet-hell and free-aim gameplay.

Complete Animation Logic

  • 1 combo demonstration (e.g., bow_attack_1+2Demonstration)Per Weapon Class:
    2 basic attacks (e.g., bow_attack1, bow_attack2)
    1 skill animation (e.g., bow_skill)
  • Unarmed Mode: Sheath weapon, movement, jumps, dodges, hurt, death animations.Dual-State System:
    Armed Mode: Draw weapon, movement, jumps, dodges, hurt, death animations.
  • Expressions: Happy, Surprised.

Developer-Friendly Design

  • Spine Event-Driven: Keyframe events (AttackTime, JumpStart, JumpTop, JumpEnd) ensure precise logic sync.
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