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Publisher

PahutyakV

Please Note

This entry is from Friday April 17, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Stop wiring everything together.


Evently introduces a clean and deterministic event-driven communication layer for Unity. Instead of tightly coupling systems with direct references, singletons, or manager chains, Evently allows components to communicate through a scalable publish/subscribe event architecture. This keeps your codebase modular, maintainable, and significantly easier to extend as your project grows.


No string-based events. 

No hidden dependencies. 

No fragile object graphs.


Evently provides a type-safe event system for Unity that enables systems to react to events without knowing about each other.


Core Capabilities

  • Global Event Bus – project-wide messaging system for communication between gameplay systems
  • Scoped Event Buses – isolated buses for modular features, UI panels, mini-games, tools, or temporary systems
  • Disposable Subscriptions – explicit lifetime control for every event listener
  • Auto-Bound MonoBehaviour Listeners – automatic cleanup when Unity objects are destroyed
  • Lightweight Debug Window – inspect active events and listener counts directly in the Unity Editor

Event Dispatching, Done Right

  • Type-Safe Events – strongly-typed contracts (structs or classes), zero magic strings
  • Fluent Listener API – chainable configuratio for expressive and maintainable subscriptions
  • Duplicate Subscription Protection – prevent accidental multiple registrations
  • Exception-Safe Dispatching – one failing listener won’t break the entire event chain
  • Minimal Allocations – optimized for performance-sensitive and mobile projects

Documentation

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