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Publisher

DEV505

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This entry is from Wednesday April 8, 2026. The price of the asset may have changed since then.
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Overview

It's a production-ready Unity toolkit for building clean, decoupled gameplay communication without fragile object references.


It combines three core workflows in one package:

  • EventBus<T> for global, code-first events between systems.
  • ScriptableObject Event Channels for designer-friendly Inspector wiring.
  • AnimationEventManager for turning any animation event into gameplay signals with simple key-to-channel mapping.

This asset is designed to reduce boilerplate, improve scene-to-scene reliability, and keep event logic scalable as your project grows.


Why It’s Useful

  • Build features faster with less coupling between gameplay systems.
  • Give designers a safer event workflow without writing code for every connection.
  • Trigger gameplay directly from animation timing without custom one-off scripts.
  • Keep runtime behavior predictable with explicit subscription lifecycle patterns.

Check documentation 

If any questions or problems, write on Discord

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