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Publisher

Simeon Pfeiffer

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This entry is from Monday October 30, 2023. The price of the asset may have changed since then.
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Overview

This asset provides a simple base for Unity ECS games with a top-down view which need to move a very large number of individual entities with their own targets, speeds and destination wait time. Use cases range from zombie apocalypse shooters to city builders. If you need a million different moving entities, this asset can be your starting point.


The asset includes placeholder spawner and random movement systems that you should replace with your own logic. Example scene and simple step by step instructions are included.


The asset utilizes ECS 1.0 features, Burst and the Job System (DOTS) as well as spatial partitioning to update entities off screen in a more performant, but consistent, way than entities currently within the screen.


Bonus: The asset also comes with a feature rich RTS camera script.

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