EasyAnim - Simplified Unity Animation Management
Tired of messy .anim files and endless controller edits? EasyAnim keeps every clip embedded in one controller — no setup, no transitions, just play. Stop fighting Animator, start creating.
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KEY FEATURES
✓ Embedded Animation Clips
Store all animation clips directly in your Animator Controller - no more scattered .anim files cluttering your project. Everything stays in one place, organized and easy to manage.
✓ Simple Playback API
Play animations by name - no state machine setup, no transition configuration. Just specify the clip name and go.
✓ Modern Async/Await Support
Seamlessly integrate animations into your async workflows. Wait for animations to complete, chain sequences, and write cleaner animation logic.
✓ Easy Loop Control
Start and stop looping animations with simple method calls. No timeline editing required.
✓ Preload Support
Apply the first frame of an animation without playing it - perfect for UI initialization and setup.
✓ Built-in Editor Tools
Dedicated editor window for creating and managing embedded animation clips. Drag, drop, rename, and organize clips visually.
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PERFECT FOR
- UI animations (show/hide, transitions)
- Gameplay effects and feedback
- Cutscenes and sequences
- Prototyping and iteration
- Any project that needs clean animation code
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WHAT'S INCLUDED
- Complete EasyAnim system
- Editor window for clip management
- 10 sample scripts with detailed examples
- Full C# source code
- Comprehensive documentation
- UniTask integration support (optional)
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REQUIREMENTS
- Unity 2021.3 or later
- Basic C# knowledge
- No additional dependencies
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WHY EASYANIM?
Traditional Unity animation workflows require:
× Creating separate .anim files
× Setting up state machines
× Configuring transitions
× Managing scattered assets
EasyAnim simplifies this to:
✓ One controller file
✓ Play by clip name
✓ Clean, readable code
✓ Organized project structure
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SAMPLES & DOCUMENTATION
Includes 10 complete sample scripts demonstrating:
- Basic show/hide animations
- Lifecycle callbacks (before/after)
- Preload and activate patterns
- Async/await workflows
- Loop animation control
- Animation duration queries
All samples are fully documented and ready to use as templates for your own projects.
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SUPPORT
Email: ruskworks@gmail.com
We're here to help! Questions, feature requests, and feedback are always welcome.