Overview
- DEMO -
- DOCS -
Physically-based, fully runtime-controllable height fog for URP. Uses analytic exponential density along the true view ray for accurate horizon fog, altitude falloff, and sky gradients.
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Features
- Realistic, physically-inspired height fog that looks natural from every angle, including the horizon and sky
- Dedicated sky fog system for smooth, believable blending between ground fog and atmosphere
- Simple distance controls to fine-tune where fog starts and how it fades into the distance
- Subtle animated fog movement using world-space noise for added depth and life
- Automatically adapts to your scene lighting, supporting seamless day/night transitions
- Full HDR color support with easy opacity control for precise visual tuning
- Centralized controller to adjust all fog settings in real time via scripts or animations
- User-friendly inspector with automatic setup and one-click integration into your renderer
- Works instantly on scene load with no manual setup required
- Advanced masking system ensures correct fog on foliage, water, and transparent materials without visual artifacts
- Built-in shader support for easy integration into custom materials
- Includes ready-to-use example shaders for common use cases like time of day and water
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* Indicates assets not included, but used in screenshots
*Triple Brick - The Big Castle Kit [Link]
*FreshCan3D - Modular Ancient Temple [Link]
*Visual Design Cafe - Nature Renderer 2022 [Link]
*BK - Pure Nature 2 : Meadows [Link]
*Dmitrii Kutsenko - Industrial Set v3.0 [Link]