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Overview
Transform the way you handle events in your Unity projects with our versatile and user-friendly Dynamic Event System. Designed to give you greater flexibility and control, this system simplifies event management, making your development process more efficient and enjoyable.
- Flexible Event Handling: Dynamic Listeners: Easily add, remove, and manage event listeners at runtime, providing you with the adaptability to handle complex event scenarios.
Customizable Parameters: Pass a variety of parameter types to your events, including int, float, string, bool, Vector2, Vector3, Color, and UnityEngine.Object.
- Seamless Editor Integration:Inspector Support: Set up and configure your event listeners directly from the Unity Editor, without the need for additional code. This streamlines your workflow and reduces development time.
Intuitive Interface: Enjoy an easy-to-navigate interface that simplifies the process of event management, making it accessible even for those new to Unity development.
- Dynamic Parameters: Event-Driven Data: Utilize dynamic parameters to pass event data flexibly, allowing your methods to react differently based on the event context.
Parameter Mapping: Map event parameters to listener methods effortlessly, ensuring that your event data is accurately and efficiently utilized.
- Supports Static and Instance Methods: Versatility in Method Calls: Whether you're working with static utility functions or instance methods on your MonoBehaviours, the Dynamic Event System accommodates your needs.
Simplified Method Selection: Easily select and assign methods from your scripts or static classes within the editor.
- Extensible and Customizable: Full Source Code Access: Modify and extend the system to suit your project's specific requirements.
Plugin-Friendly: Integrate with other assets and plugins seamlessly, enhancing your project's capabilities.