Description
Dragon Worm is a high quality, production ready rigged and animated boss creature for Unreal Engine. It is designed for cinematic reveals, arena encounters and close ups where you need a believable giant wyrm without spending weeks on setup, rigging and animation.
The Dragon Worm uses a custom skeletal rig with a clean bone chain through the whole body, so it deforms smoothly with the included animations and is easy to animate further. The mesh is optimized for real time and keeps a strong, readable silhouette at boss scale.
This pack focuses on encounter-ready animations: burrow in/out, multiple attack variations, strong hit reactions, two posture states (upright and snake/ground), plus grab and throw and a clear death animation for finishing the fight.
Length: approximately 30 meters (3000 cm) - perfect scale for a giant boss encounter.
Included Animations (26)
Attacks and actions:
Burrow:
Reactions and death:
Idles and roars:
Crawl variations (animation clips included as movement variations, not a full locomotion system):