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Publisher

Gece Studio

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This entry is from Wednesday September 2, 2026. The price of the asset may have changed since then.
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Overview

A dynamic pixelation system based on distance. It pixelates objects in the scene at different resolution levels depending on their distance from the camera. Designed specifically for perspective cameras, it provides separate resolution control for each distance range. This way, you can pixelate all your 3D scenes.



FEATURES

  • Distance-Based Pixelation

Each pixel is rendered at a different level of pixelation based on its distance from the camera. You have full control over which resolution is applied at specific distances.

  • Perspective Camera Support

Not dependent on orthographic projection. Works seamlessly with perspective cameras to deliver a natural, depth-aware pixelation effect in 3D scenes. Orthographic mode is also supported.

  • Customizable Distance Mapping

You can manually adjust threshold values for each distance range in the scene.

  • Level-Based Resolution Control

Define a unique pixel size for each distance level. This allows closer objects to appear sharper while distant objects appear at lower resolution.

  • No Shader Required

Works with your existing materials without requiring any shader modifications.

  • Easy installation

You can set it up in just a few seconds and start using it right away.



🧩 COMPATIBILITY

  • Unity 6.x
  • Unity 2022+
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