#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

Amandine Entertainment

Please Note

This entry is from Monday September 14, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview


Dig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine.


Demo | Documentation | Discord


Digger PRO blends voxel editing with Unity’s built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.).

Powered by Burst, Unity Jobs, and Awaitables, it’s incredibly fast, lightweight, and production-ready.


✨ Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines.



🚀 What’s New in 8.0


Configurable Voxel Generation System

A redesigned, modular voxel pipeline:

  • Swap generation strategies via ScriptableObjects
  • New Advanced Generator with depth and noise-based layering
  • Fully extensible through the IVoxelGenerator API

Voxel Destructibility

Every voxel can now be either destructible (default) or indestructible.

Auto-Remove Floating Voxels

A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.

ModificationResult API

Terrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback.



🛠 What Digger PRO Lets You Do

  • Dig and deform terrain at runtime with high performance
  • Create caves, overhangs, arches, and tunnels
  • Update NavMesh at runtime
  • Persist modifications at runtime
  • Paint textures on generated cave meshes
  • Use custom brushes
  • Supports multi-terrain setups and all terrain creation tools

Digger PRO gives you a voxel-like editing experience without losing the Unity Terrain workflow you love.



🌟 Key Features

  • Real-time / in-game editing (Burst + Jobs)
  • No FPS drop by leveraging Unity's background threads and Awaitables
  • Advanced Operations included by default
  • Automatic LODs, collisions, and grass/detail removal
  • Mesh resolution control and rebuild tools
  • Undo/redo support
  • HDRP 17, URP 17, Built-in, and MicroSplat shader support (requires MicroSplat Digger module - read MicroSplat documentation for more details)
  • Lightmapping support (well, not for modifications made at runtime of course, and not with MicroSplat)
  • Compatible with Gaia, MapMagic, TerrainComposer, and others
  • NEW: Configurable Voxel Generation System
  • NEW: Auto-Remove Floating Voxels
  • NEW: Control Voxel Destructibility
  • Fully integrated with PolyTerrain for blocky or low-poly styles


📦 Digger PRO vs. Digger

  • Digger PRO has all Digger's features + full runtime support


✅ Requirements

Unity 6+

Burst, AI Navigation, and Collections packages



❌ Limitations

WebGL not supported

X