Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 sets of unique textures
animation
4 x flight attack
3 x idle
2 x flight move
1 x flight move beack
1 x flight move left
1 x flight move right
1 x run
1 x Walking
1 x Walking Backward