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Publisher

PahutyakV

Please Note

This entry is from Monday March 16, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Stop scattering coroutines and Invoke calls across your project. With Delayed, you get a centralized, deterministic scheduling layer that keeps your game logic clean, predictable, and debuggable.

No coroutines. No string-based Invoke. No hidden execution flow.


Four execution models:

  • Time-Based Actions – schedule actions after delays or repeating intervals
  • Frame-Based Actions – run tasks based on frame progression
  • Condition-Based Actions – execute actions only when conditions are satisfied
  • Immediate Actions – execute actions instantly with optional probability

In addition to the core action types, Delayed also provides:

  • Event-Driven Execution – bind actions directly to events
  • Context-Aware Execution – run logic depending on platform, build type and more

Unlike simple delay helpers, Delayed introduces:

  • Chained Actions & Flow Control – build structured execution sequences
  • OnComplete / OnCancel Callbacks – explicit lifecycle handling
  • Progress-Driven Interpolation – interpolate values over time or frames
  • Custom Execution Priority – set the execution order for events that run simultaneously
  • Inspector Window – view and manage all delayed actions at runtime

Documentation

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