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Publisher

Occlusionn

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This entry is from Thursday April 16, 2026. The price of the asset may have changed since then.
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Overview


Decal Collider is a production-focused Unity tool for creating projected decals that include both a visual mesh and a matching physics collider, with strong support for runtime updates, Sprite/TMP workflows, and Built-in/URP/HDRP pipelines.


As projects grow, decal workflows can become fragile: projection gaps, invalid collider meshes, runtime sync issues on animated content, and heavy rebuild costs.


Decal Collider gives you a single, clean pipeline to keep decal visuals and physics consistent.


✨ Better visual-to-physics consistency

✨ Safer runtime behavior for complex meshes

✨ Faster iteration (project -> tweak -> rebuild -> test)


🛠️ How It Works

  • Scans source data (Mesh, SpriteRenderer, or TextMeshPro)
  • Projects decal geometry onto target surfaces (18+ directions)
  • Builds procedural decal mesh + matching collider
  • Applies optional alpha trimming/masking to keep only visible collision areas
  • Supports runtime/live updates with controlled rebuild frequency
  • Outputs detailed stats for optimization decisions

🎯 Projection + Collider in One Workflow

  • Generate visual decal mesh and physics collider together
  • Local/world projection control with multi-direction support
  • Triplanar and sphere-friendly projection options

🖼️ Sprite + TextMeshPro Support

  • Sprite swap/flip aware projection
  • Dynamic TMP source support with automatic refresh when content changes
  • Stable source detection during mode switches

🔄 Runtime Update System

  • Live update interval controls
  • Async rebuild API support to reduce frame spikes
  • Runtime-safe refresh path for frequently changing decals

🧬 Projection Mask Logic

  • Masks empty regions when rays partially hit surfaces
  • Keeps source fully visible when no hit occurs (void-safe fallback)

🧯 Physics Safety Layer

  • PhysX 5-safe mesh assignment path
  • Invalid/zero-volume mesh validation before collider apply
  • Safe fallback behavior to avoid collider cooking failures

📊 Stats + Analysis

  • Before/after mesh stats and timing data
  • Hit ratio and projection diagnostics
  • Inspector-side analysis for fast tuning

🧩 Performance Controls

  • Cache-friendly rebuild flow
  • Optional culling/visibility-based update reductions
  • Runtime behavior tuned for larger scenes

📚 API + Tooling

  • Public API for automation/integration
  • Hit callback hooks for gameplay effects
  • Editor tooling, presets, quick actions, and example scenes

📋 Requirements

  • Unity 2022.3 LTS or newer (recommended: Unity 6)
  • TextMeshPro for TMP-based decal sources
  • Works in both Editor and Runtime workflows

🌐 Render Pipelines

  • Built-in RP
  • URP
  • HDRP

💻 Supported Platforms

  • Editor: Windows / macOS / Linux
  • Runtime Builds: All Unity-supported platforms (PC / Mobile / Console)

🌍 Support & Community

  • Join our Discord for support, tips, and update announcements.
  • Full documentation included with a quick-start guide.

If Decal Collider improves your workflow, please consider leaving a review.

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