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Publisher

DE Environment

Please Note

This entry is from Monday July 13, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Jump start your studio today with a powerful collection of shaders built using module construction with Amplify Shader Editor functions and nodes, ASE editor is not required to use DE Environment shaders.


Shader functions suitable for teaching & or learning from beginner to expert levels.


Modules can be added to many of the core functions in countless configurations giving you what your project needs when you need it. Amplify Shader Editor is only needed for customization.


Easy installation install wizard.


Discussion Here: Discord


This asset and represents the complete collection all DE shaders, including tools & source code. Bonus demo scenes combining DE assets from multiple shader packages. includes multiple shader samples not found in other DE Assets.



FEATURE LIST


Global Controller:

● Global controller for wind, snow, rain & wetness


Tools - Bake Wind Animation into all your Models:

● add wind animation into any 3rd party models, easy to use with just a few clicks and your 3rd party vegetation will work with wind scripts even if models did not have any baked vertex color before.

● baking vertex color works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Repair Vertex Tangent & Normal for Best Lighting:

● repair game object prefabs with damaged, missing or poor vertex tangents and normal to give your assets the best possible visually correct lighting within Unity.

● repairing normal and tangents works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Bake Ambient Occlusion into all your Models:

● bake AO ambient occlusion into your game objects/prefabs improving project performance and quality.

● baking ambient occlusion works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.


Tools - Texture Packing:

● texture combiner tool for textures packing or repacking texture channels giving your project a more highly optimized workflow.



SHADERS


Automotive - (BIRP URP HDRP)

Baked GI - (BIRP URP HDRP)

Bicubic - (BIRP URP HDRP)

Cutout - (BIRP URP HDRP)

Decal - (URP HDRP)

Digital - (BIRP URP HDRP)

Dissolve - (BIRP URP HDRP)

Fabric - (BIRP URP HDRP)

Glass - (BIRP URP HDRP)

Hologram - (BIRP URP HDRP)

Parallax - (BIRP URP HDRP)

Portal - (BIRP URP HDRP)

Rain - (BIRP URP HDRP)

Stochastic - (BIRP URP HDRP)

Super Sample - (BIRP URP HDRP)

Surface - (BIRP URP HDRP)

Physical Based Rendering - (BIRP URP HDRP)

Triplanar - (BIRP URP HDRP)

TwoSided - (BIRP URP HDRP)

UI - (BIRP URP HDRP)

UV Reveal - (BIRP URP)

Vegetation - (BIRP URP HDRP)

Water - (BIRP URP)



Compatible with:

Amplify Shader Editor

AE Alexander Elert

ALP8310

The Vegetation Engine


Demo - Vegetation (average tris count)

● Trees 26000~12 – LODs Yes

● Plants 9000~9 - LODs No

● Stones 1200~600 - LODs Yes

● Grass 164 - LODs No

Demo - Physical Based Rendering (average tris count)

● Trees 9000~6000 – LODs No

● Stones 1300~700 - LODs No


Need Help or Have More Questions?

Please visit Discord to learn more and or chat with us in realtime

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