Overview
Build your own survival, crafting, and base-building game faster than ever with Building, Crafting and Survival System (BCSS) — a complete, ready-to-use framework designed for both PC and Mobile platforms.
Whether you're creating a peaceful crafting adventure, a survival sandbox, or an action-packed open-world experience, BCSS provides all the essential systems already connected and working together out of the box.
- Supports Both Unity 6 and Unity 2022.3 and above.
- Supports New Input System
- Uses Unity's Official Navigation AI
- Includes full Mobile HUD and Keyboard & Mouse controller support.
COMPLETE SURVIVAL GAME FOUNDATION
- Fully integrated survival gameplay framework
- Designed for both beginners and experienced Unity developers
- PC + Mobile controller support included
- Highly modular and customizable architecture
- Easy-to-expand systems without complex setup
- Perfect for survival, crafting, RPG, sandbox, and exploration games
GRID-BASED BUILDING SYSTEM
- Place structures using an intuitive grid system
- Real-time placement preview with valid/invalid indicators
- Rotate structures easily
- Adjustable grid snapping and placement distance
- Delete mode for removing placed structures
- Structures consume inventory resources automatically
- Full save/load support for every placed object
GAME MANAGER & CORE SYSTEMS
- Centralized manager that connects all gameplay systems together
- Keyboard & Mouse and Mobile Touchscreen support
- Easily configurable controls directly from the Inspector
- Shared item database used across crafting, inventory, equipment, and building systems
- Beginner-friendly workflow with minimal setup required
REALISTIC DAY & NIGHT CYCLE
Create immersive worlds with a dynamic environmental system:
- Real-time 24-hour cycle
- Smooth sunrise, sunset, dusk, and nighttime transitions
- Physically moving sun
- Automatic lamp and torch activation at night
- Dynamic nighttime fog system
- On-screen day and time display
- Sleep mechanic to skip time
- Custom sunrise and sunset events for expanded gameplay possibilities
CRAFTING SYSTEM
- Recipe-based crafting workflow
- Create weapons, tools, materials, armor, and more
- Crafting interface automatically checks required materials
- Missing materials displayed visually
- Easily create new recipes without coding
- Seamless inventory integration
THIRD-PERSON PLAYER CONTROLLER
Includes a smooth and responsive character controller with:
- Walking and sprinting
- Jump system with realistic gravity
- Swimming mechanics with audio and particle effects
- Melee combat
- Punch fallback system
- Shield blocking
- Health and hunger systems
- Interactive doors and chests
- Equipment durability system
ENEMY AI AND WILD NPC SYSTEM
Bring your world to life with intelligent enemy behaviors:
- Idle, patrol, chase, attack, hit reaction, and death states
- Detection system where enemies notice the player before attacking
- Randomized attack animations and sounds
- Optional patrol waypoint support
- Enemy health display on hit
- Easily configurable enemy stats and behavior values
FULL INVENTORY & EQUIPMENT SYSTEM
- 36-slot drag-and-drop inventory
- Stackable items
- Hotbar system with instant item usage
- Equipment slots for weapons, shields, helmets, and armor
- Durability system with visual durability bars
- Drop items into the world as physical pickups
- Easy-to-expand item workflow
CHEST STORAGE SYSTEM
- Placeable storage chests
- Separate chest inventory interface
- Drag-and-drop item transfer
- Fully persistent saved contents
- Great for survival progression and base organization
RESOURCE GATHERING SYSTEM
Gather resources directly from the world:
- Chop trees
- Mine rocks and ore veins
- Optional required tools per resource type
- Satisfying destruction effects and feedback
- Falling trees and destructible rocks
- Physical item drops with auto-collect support
- Harvested resources remain destroyed after saving/loading
SAVE & LOAD SYSTEM
A complete persistence solution included:
- Auto-save support
- Save on quit and minimize
- Manual save button
- Saves player stats, inventory, equipment, durability, world state, buildings, storage, destroyed resources, and time progression
- Continue button only appears when save data exists
MAIN MENU & OPTIONS
- Ready-to-use Main Menu
- New Game / Continue / Options / Quit
- Dynamic Continue button visibility
- Adjustable mouse sensitivity settings
FULL MOBILE SUPPORT
Designed with mobile development in mind:
- Virtual joystick
- Camera touch controls
- Attack, block, jump, build, rotate, interact, and hotbar buttons
- Context-sensitive interaction buttons
- Fully repositionable UI layout
- Automatically activates in Mobile mode
Unlike isolated systems or prototype-level assets, BCSS provides a fully connected survival gameplay ecosystem where all systems already work together seamlessly.
Spend less time building core mechanics from scratch and more time creating your actual game content.