Overview
This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets.
These animations can be used in any style of art.
It can be easily shared with all animations made up of humanoid rigs.
Get professional animation supports from biperworks.
[IMPORTANT] Version 1.3.1 Update Notice
Version 1.3.1 includes important fixes related to Face Meshes, Material GUIDs, and prefab structure. Please review the changes carefully before applying the update.
For a stable update process, existing customers are strongly advised to test the update in a new project first. If merging it into an existing project, please make sure to back up your project beforehand.
**Update Log**
1.3.1
Fixed
- Fixed Smoothing Group warnings on Face Meshes
- Fixed duplicate GUID issues in Material Meta Files
- Improved Material stability when importing multiple CombatGirls packages
Moved
- Moved Humanoid_F_Weapon.prefab to:
- CombatGirlsCharacterPack/CombatGirls_Weapon/Humanoid_F_Weapon
Removed
- Removed the existing Mannequin_Weapon.unity Scene file:
- CombatGirlsCharacterPack/Humanoid_Bot/Mannequin_Weapon.unity
1.3
⚠️ PLEASE READ: Essential Update Guide for Version 1.3
- Added 7 common emotion and facial animations across all packages. 🔗Facial Video
- Added facial expression BlendShapes to Face_01 through Face_06
- Added the new Face_06 face type to all packages
- Added a UTS-based SDF face shadow system
- Added the SDF FaceShadowController for automatic face shadow control
- Unity 6 supports URP only
- Updated the minimum supported Unity version to Unity 2021.3.20f1
- Recommended Unity versions: Unity 2021.3.20f1 to Unity 6.3
- Updated the Unity 6 URP package so it can be run directly from the project
- Fixed an issue where weapon bones were not properly aligned with the Hand Bone
- Fixed inconsistent left-hand animation positions when holding rifle-type weapons
- Standardized weapon axes and alignment so weapons of the same type can be replaced using a single weapon socket
1.2.1
- Fixed an issue where the Unity shader package was not being applied correctly.
- The Unity 6 URP shader package has been fixed.
1.1 - Added Biperworks Tools : CombatGirls Modular Script 🔗Tutorial Video
1.0 - First Demo 🔗Video
- !!CAUTION!! Requires Magica Cloth2
- Added support for the Universal Render Pipeline (URP)!
- Please navigate to: Assets > CombatGirlsCharacterPack and run URP_Converter_CombatGirl.unitypackage to convert the materials and shaders for URP compatibility.
3d model
Humanoid Bot(1) - weapon type mannequins created by biperworks.
Character FullBody(1)
Costume Cloth Set(1) + color(4)
Sportswear Cloth Set(1)
Hair(1) + color(4)
face(6)
Weapon(1) + color(2)
Animated + controller
Normal type(16)
Idle
Walk
Run
Attack1
Attack2
Attack3
Hit1
Hit2
Evade
Stun
Die
Crouch_Idle
Crouch_Walk
Crouch_Jog
Take_Weapon
Put_Weapon
Special type(12)
Sp_Idle
Sp_Skill1
Sp_Skill2
Sp_Skill3
QuickShift_F
QuickShift_B
QuickShift_R
QuickShift_L
Sp_Walk
Sp_Jog
Sp_Turn_L
Sp_Turn_R