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Publisher

YazanDev

Please Note

This entry is from Tuesday May 5, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

🔗 Watch real character demo on UTube:

"Cinematic Third‑Person Controller – 13 Animator States" (Unity.6) demo character-YazanDev- - YouTube


Cinematic Third-Person Controller – 13 Animator States

A complete, third‑person controller for Unity. Includes a full movement system (walk, run, strafe left/right, backward, crouch with four states) and a professional camera system with orbital half‑circle (mouse up/down = head/feet), mouse wheel zoom, investigation/aim mode, head bobbing, landing shake, dynamic FOV on sprint, and optional collision that does not break zoom. Designed for immersive gameplay – ideal for horror, adventure, open‑world, or story‑driven games.


Camera System Features:

  • Orbital half‑circle – mouse up looks at head, mouse down looks at feet
  • Mouse wheel smooth zoom with easing (adjustable min/max distance and speed)
  • Investigation / aim mode – right click snaps to closer offset (custom position, rotation, FOV)
  • Head bobbing – subtle camera movement while walking/running (separate walk/run strength and speed)
  • Landing shake – camera vibrates when falling from height (adjustable duration and magnitude)
  • Dynamic FOV – field of view widens smoothly while sprinting(Left Shift)
  • Crouch camera customization – camera height lowers smoothly when crouching (adjustable offset and transition speed)
  • Full Inspector controls – toggle every feature on/off, adjust speeds, distances, pitch limits, easing

Movement System (Controller) Features:

  • Complete movement: walk, run, strafe left/right, backward, crouch (idle, walk, strafe left/right, backward)
  • 13 animator states ready: Idle, Walk, Run, Strafe Left, Strafe Right, Backward, Crouch Idle, Crouch Walk, Crouch Strafe Left, Crouch Strafe Right, Crouch Backward, Blend Run→Walk, Blend Run→Idle
  • Smooth transitions between states – all parameters pre‑wired
  • Mouse look – horizontal rotates player, vertical controls camera pitch (adjustable sensitivity, aim sensitivity)
  • Crouch – Left Control (modifiable)
  • Aiming – right mouse button toggles aiming mode (camera switch, FOV change)
  • Clean, commented C# scripts – easy to extend
  • Includes: Demo scene, Animator Controller (13 states), PDF documentation

Perfect for:

  • Survival horror
  • Mystery investigation
  • Open‑world exploration
  • Cinematic adventure games
  • Stunning environments

Input System: Both

Animations and character models not included.

Made by YazanDev

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