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🎯 3D Camera with Third Person / Top-Down presets and Obstacle Fading
Why Camera 4Games?
✔️ Ready-to-use Third Person and Top-Down presets
✔️ Obstacle Fading system to keep the player visible
✔️ Shader Profiles: fading for any shader in your project
✔️ Essential Camera Control features for 3D games
✔️ Flexible Customization of camera and obstacle fading
✔️ Developer-friendly setup & use in just a few clicks
👉 Built for: 3D Action, ARPG, Souls-like, Hack&Slash, Adventure
Key Features
⚡ Obstacle Fading system
⚡ Shader Profiles with per-shader fading modes
⚡ Shaders Audit: see how shaders in a scene will fade
⚡ Smooth Rotation and Zoom
⚡ 2 presets: Third Person, Top-Down
⚡ Preset-based settings with save&load system
URP & Built-in
✓ Ready-to-use Demo Scenes
✓ Separate prefabs and materials
✓ Obstacle Fading supports BiRP and URP
🖥️ Demo Video
• Camera comparison video: the wolf character and environment are from
Malbers Animal Controller (AC) and not included in Camera 4Games
• AC is a separate package by Malbers Animations and not
required to use this package
🧩 Compatibility
• Built-in presets: BiRP (Standard, Particles/Standard Surface); URP (Lit, Simple Lit, Unlit, Complex Lit, Baked Lit); TVE; Gaia; Nature
• Custom and third-party shaders: Shader Profiles tab. Auto mode reads the shader, no fields to fill in
• Modes per shader: Auto, Native (own alpha), Fallback (material swap), Snap
• Obstacle Fading is verified on The Visual Engine, Gaia Pro and Dynamic Nature
• Compatible with Rewired (external mode) and Malbers Animal Controlller
• Fading requires an object with a Renderer component (no terrain-based)