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Publisher
Coredump of the Soul
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Overview
BurstAdapter is a Unity productivity + performance package that bridges normal C# APIs and Burst jobs. Built for simplicity of use while supporting customization.
You write [BurstAdapter] partial methods and the body ("kernel"), and the package generates the job wrapper code for you. The code generator runs at compile time without any noticeable delay.
Basic example: create a method with List<T> as parameter, decorate it with [BurstAdapter] and the package manages conversion to a NativeArray<T> and back.
It is designed to reduce boilerplate around:
- Managed-to-native container conversion
- Job scheduling (IJob / IJobParallelFor)
- Copy-back and disposal
- Repetitive Burst wrapper plumbing
You keep control over the actual algorithm in your kernel, while BurstAdapter handles the integration layer.
Comes with full documentation and test-code that showcases lots of scenarios.
Customization
- Highly customizable at code level: you define method signatures, kernel logic, and parallel mode behavior.
- Offers a few settings to configure output paths
- Not a “black box” gameplay system; it is a developer tool for your own runtime logic.
- Works with your existing architecture and can be integrated per method, incrementally.
Use cases / suitability
- Great for CPU-heavy gameplay systems: procedural generation, simulation loops, data transforms, AI preprocessing, utility pipelines.
- Genre-agnostic: suitable for any Unity genre where performance-critical loops benefit from Burst + Jobs.
- Best for teams who want Burst performance without writing the same wrapper code repeatedly.