BTGraph AI Framework is a powerful modular AI toolkit for Unity designed to help developers create intelligent NPC behavior and complex decision-making systems.
The framework combines Behavior Trees, Utility AI, perception systems, and reusable AI utilities into a flexible architecture that can scale from simple NPC logic to advanced AI-driven gameplay systems.
Built on top of BTGraph Pro, the framework provides professional AI development tools including debugging support, modular node packs, and seamless Blackboard integration.
With this bundle, developers can quickly build AI agents capable of sensing the environment, evaluating options, and making dynamic decisions using Behavior Trees and Utility-based scoring systems.
The system is designed to be modular, extensible, and production-ready, making it suitable for indie developers, prototypes, and full-scale commercial games.
Included Systems
BTGraph Pro
A professional Behavior Tree framework for Unity featuring a visual editor, modular node architecture, and powerful debugging tools for building complex NPC AI.
AI Utilities Pack
A collection of reusable AI utility nodes and scoring systems designed to support advanced decision-making and behavior evaluation.
Perception & Awareness Pack
A modular AI perception system allowing NPCs to detect targets, react to stimuli, track last known positions, and maintain awareness states over time.
Key Features
Ideal For
Designed for Extensibility
BTGraph AI Framework is designed as a growing ecosystem of AI tools. Additional packs such as combat behaviors, navigation utilities, and specialized AI systems can be integrated seamlessly into the framework.