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Publisher

Barkin Tufan

Please Note

This entry is from Thursday April 30, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Transform Your 3D Workflow with a Professional In-Editor Normal Editing Framework. Stop wasting time exporting and re-importing models between Unity and external DCC tools (Blender, Maya, 3ds Max). BT-Mesh Smoother Pro delivers a production-ready, brush-based editing system that allows you to fix shading artifacts, blend hard edges, and perfectly smooth both static and animated meshes directly in the Unity Scene View.

Engineered for high-end 3D artists, technical artists, and indie developers who need rapid, non-destructive topology iterations.


Core Editing Modules

Dynamic Brush Engine - Spatial Hashing Performance

  • Scalable Radius Painting: Paint selections intuitively with a customizable brush radius, or shrink it down to select single triangles with pinpoint precision.
  • Lag-Free Execution: Powered by a custom local-space Spatial Hash grid, ensuring that brush selections remain ultra-fast and responsive even on high-poly meshes.
  • Smart Eraser & Modifiers: Instantly subtract from selections using the dedicated Eraser mode or the Ctrl + Drag hotkey workflow.

Advanced Topology Selection - Smart Algorithms

  • Select Hard Edges: Automatically calculates the dot product of adjacent face normals to detect and select edges sharper than your customized angle threshold.
  • Symmetry Mirroring: Perfect for characters and weapons. Select one side of a mesh and instantly mirror the selection across local X, Y, or Z axes.
  • Topological Actions: Rapidly expand your selection using 'Grow', 'Shrink', 'Select Linked' (Mesh Islands), or isolate specific parts using 'Select by Material'.

Precision Smoothing & Normal Control

  • Angle-Based Smoothing: Intelligently merges vertex normals only if their face angles fall below a defined threshold, protecting intended hard edges while smoothing organic curves.
  • Instant Visual Feedback: Enable 'Show Normals' to render real-time vertex normal lines in the Scene View, allowing you to visually verify your shading data before applying changes.
  • Dual-Mode Application: Choose between localized brush-based smoothing or 1-click 'Full Mesh' processing.

Production-Ready Features

  • Skinned Mesh Support: Fully compatible with both MeshFilter (Static Props) and SkinnedMeshRenderer (Animated Characters) components.
  • Non-Destructive Export: Modifications don't have to overwrite your original FBX/OBJ. Save your smoothed geometry directly into your project as a new .asset file with a single click.
  • Overdraw Protection: Automatically scales down debug line rendering when selecting massive areas (>30,000 triangles) to maintain high Editor framerates.

Proven Workflow Gains

  • Eliminates DCC Context Switching: Keep your focus in Unity. Fix broken imported normals in seconds.
  • Safe Iteration: Full integration with Unity's native Undo/Redo system prevents accidental data loss.
  • Clean UI: Built entirely on Unity's modern UI Toolkit for a sleek, responsive, and professional dashboard experience.

What You Get

  • Complete, highly optimized C# Source Code with detailed comments.
  • Comprehensive technical documentation.
  • Dedicated professional support.
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