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Publisher

CamiloFabrizio

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Overview

Breaking Unease is a psychological Horror Music Pack is a dark, atmosphere-focused collection built for tension, unease, and unstable environments.

This pack leans into industrial textures, distorted elements, and gritty tonal character while maintaining musical intent. It is primarily atmospheric, but not empty. Even the ambient pieces retain structure and tonal identity, allowing them to integrate naturally into gameplay without becoming neutral background filler.

The result is a flexible horror score suited for sustained background tension as well as more defined narrative moments.


Content

  • Atmospheric tracks designed for sustained psychological pressure.
  • Some musical ambient pieces for “safe places” or environments like that.
  • Action-oriented cues for combat and high-intensity sequences.
  • Alternate versions of selected tracks for implementation flexibility.

Total runtime of the main tracks: over 36 minutes.

Most tracks are prepared for seamless looping.Some tracks include reduced-instrumentation versions, allowing developers to control intensity and pacing without relying on complex layering systems.


Sound Direction

  • Industrial-leaning horror textures.
  • Dark synth layers.
  • Distorted and slightly unstable tonal character.
  • Gritty details and tension-focused atmospheres.
  • Music designed to support psychological weight rather than theatrical excess.

The tone favors pressure, instability, and unease over cinematic spectacle.


Designed For

  • Psychological horror games.
  • Dark exploration titles.
  • Survival horror environments.
  • Narrative-driven projects.
  • Indie productions requiring consistent atmospheric tension.

Suitable for background pressure, environmental mood, scripted events, and action sequences.


Breaking Unease provides a cohesive atmospheric framework for projects that require tension with identity — not just ambience.

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