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Publisher

Bitwise Games

Please Note

This entry is from Saturday August 15, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

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[ CORE CAPABILITIES ]

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  • Real Time Voxel Destruction: Destruction happens on the fly, no pre baked assets required. Destroy any supported object dynamically.
  • MagicaVoxel Integration: Seamlessly import your .vox creations into fully destructible object and customize voxel resolution to balance visual fidelity with performance.
  • Versatile Fragmentation Modes: Five fully customizable options: Standard, Radial, Slab, Splinter, Cluster to achieve the perfect destruction for any scenario.
  • Realistic Physics: Unsupported floating pieces drop while connected pieces stay intact
  • Rigs Support: Achieve realistic limb dismemberment and physics. Note: Does not support skinned meshes
  • Easy Integration: Simply add a BoxObj component to a GameObject, drag in your .vox file, and you're ready to go!
  • Non Convex Collider: Choose between mesh decomposition for concave colliders or compound BoxColliders for rigidbody friendly performance without sacrificing quality.
  • In Editor Visualization: Preview destruction live, outside Play Mode and tweak parameters live for rapid iteration.

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[ BUILT FOR HIGH PERFORMANCE ]

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  • Fully Multithreaded Burst Pipeline: All destruction passes are processed in highly optimized BurstCompiled IJobParallelFor jobs, preventing frame spikes even during large scale demolition.
  • Asynchronous Design: Create massive destruction events and spawn in hundreds of fragments without lag spikes.
  • Pure Voxel Pipeline: Built for voxels from the ground up to avoid mesh level overhead for maximal performance.
  • Spatial Acceleration KD trees: Partitions the destruction volume into cells, speeding up neighbor queries and every downstream stage.
  • Occlusion Aware Greedy Meshing: Efficiently clips exposed faces against neighboring AABBs (accelerated with KD-trees), generating compact rectilinear quads and minimizing overdraw.
  • Object Pooling: Eliminates GC and instantiation spikes for steadier frame rates.

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[ IDEAL FOR ]

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  • Action/Shooter games
  • Demolition and construction simulators
  • Physics driven puzzle games
  • Project seeking more interactive and immersive worlds

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[ PLATFORM COMPATIBILITY]

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BoxCutter is written using only standard Unity and C# features and does not rely on any hardware, OS specific code or native plugins. It works on all Unity supported platforms, including desktop, mobile, WebGL, and VR.

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[ IMPORTANT CONSIDERATIONS ]

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While BoxCutter excels in many scenarios, it is not intended as a direct replacement for massive, open world voxel sandboxes like Minecraft. For planet scale or continuous terrain destruction, consider solutions specifically designed for that scope.


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[ GET STARTED ]

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  • Play The Demo: Demo
  • Read The Documentation: Link
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