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Publisher

Vagho

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Overview

Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for bowling game,


Compatible with Any Network System

Easy to integrate with popular networking solutions such as

PUN2

NetCode

Fusion

Fully supports dedicated server architectures, and of-course can works with my custom

Turn-Based Server-Client Networking System


Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices



Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve.


Bezier Cylinder Collider used for bowling pins collision detection



Package has a game state saving and reconnecting functionality



The physics has a lot of functionality for a professional game of bowling , and includes different types of balls


One of ball has deflected center of mass what changes the trajectory of its movement



Features



- 100% deterministic fixed- point C# - open source physics engine


- Physics for professional bowling game


- Bowling ball shot control, rotate, move and shot



Package contains Bowling Arena


Package also contains balls and pins


Package also contains textures and materials for them

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