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Publisher

Irerobot Dev Suite

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Overview

Build BLE for Android targets without writing your own JNI bridge. This plugin gives you a clean, event-driven C# API for integrating BLE peripherals into production projects.


Its C# API architecture is simple and practical:

  • BleClient handles initialization and queues BLE calls until the bridge is ready
  • BleUnityCallbackReceiver receives Android callbacks from UnitySendMessage(...)
  • BleRouter parses callback messages and raises Unity events
  • BleDevice provides per-device methods for connection, notifications, GATT discovery, writes, and error handling

With this asset, you can:

  • Scan for BLE devices
  • Filter scans by device name
  • Connect and disconnect by address
  • Track connection state changes
  • Discover GATT services and characteristics
  • Enable and disable notifications
  • Write characteristic data with or without response
  • Request MTU changes
  • Handle reconnect workflows
  • Work with Unity-friendly global and per-device events

This plugin is a strong fit for wearables, microcontrollers, haptics, robotics, sensors, controllers, BLE accessories and other BLE peripherals.


It also includes useful production-focused behavior:

  • Initialization retry logic
  • Queued BLE operations before startup completes
  • Global logging and error routing
  • Cached device state by MAC address
  • Safe no-op behavior outside Android runtime

Important notes:

  • Android only
  • Runtime Android BLE permissions must be handled by your project
  • The current built-in scan helper focuses on partial-name filtering
  • Includes a comprehensive example file to make integration easier and a documentation file explaining everything needed.
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