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Publisher

IGDMaster

Please Note

This entry is from Tuesday December 2, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

BigWorldGPULod — GPU-Driven LOD & Indirect Instancing for URP

A professional-grade GPU LOD and batching solution for massive Unity worlds.


GPU‑driven LOD for extreme batching and consistent frame times—paired with one‑click decimation and a lean runtime for a fast, production‑ready setup.



Use Cases

Open worlds, streaming terrains, cityscapes
Large prop crowds: rocks, trees, buildings, debris
High-actor scenes requiring stable frame time
Mobile titles with strict CPU budgets
URP projects needing scalable LOD and batching


Core Features

One-Click Baker: Collect scene meshes → optional simplify → auto materials → drop-in GPULOD instances
Compute-Driven: Per-frame distance/Frustum LOD selection entirely on GPU
Indirect Instancing: Massive batches via DrawMeshInstancedIndirect with minimal per-instance data
Smart Materials: Instancing-ready, auto-copy of common color/texture properties
Clean Runtime: BigWorldGPULodRenderManager with start/stop controls and debug LOD coloring
Flexible LOD: Up to 3 LOD meshes per asset; graceful fallback if some levels are missing
Optional Integration: One-click install and use of UnityMeshSimplifier for automated decimation


Cross-Platform Optimization

Consistent performance on mobile, PC, and consoles
Stable FPS with thousands of visible instances
Low CPU usage; compute-based culling avoids main-thread spikes


You’ll Benefit

Significant CPU offload and fewer render bottlenecks
Extreme draw call reduction and scalable crowds/props
Minutes-to-integrate pipeline with production-ready assets


Upgrade your large-scale rendering today.

Website: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg

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