Overview
Documentation | Discord
Working with animation events in Unity can get messy fast, especially when you’re dealing with complex action systems, dense timelines, or rapid iteration. I created this tool to solve those problems in my own game, and it’s designed to give you the same smoother, more reliable workflow.
This editor provides a clean, scalable way to work with Animation Clips that contain multiple events, without fighting the native UI. Everything is optimized for speed and clarity, so even heavy clips remain easy to navigate.
Key Features
Efficient, Intuitive Editing
- Drag & drop event editing directly in the timeline.
- Copy & paste events in the timeline or paste them to other clips.
- Timeline zoom controls to dial in precision or view the bigger picture.
- Quick event preview by hovering for instant details.
Built for Scale
- Optimized to handle hundreds of events smoothly, without slowdown.
- Color-code events for clarity when working with dense clips.
- Sort your animation list by name, creation date, or last modified date.
Organized Workflow
- Group and manage events using customizable channels.
- Save channel sets with Channel Templates and apply them to other clips for consistent structure.
- Lock the editor window to prevent selection changes while focusing on one clip.
Works Directly With FBX Animations
- With a click of a button tool Automatically duplicates Animation Clips stored inside an FBX, so you can edit them freely.
No need to manually extract or recreate clips. Just select the one you want, and the tool handles the duplication for you.
Safe, Non-Destructive Editing
- All edits are stored separately from the original asset in a ScriptableObject.
- Your progress is always preserved.
Faster Iteration
- Batch editing lets you modify multiple events at once.
- Animation Speed Curve allows you to preview timing changes on the fly.
- Zero setup. Just import the tool and start using it.