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Publisher

Opsive

Please Note

This entry is from Thursday March 23, 2023. The price of the asset may have changed since then.
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Overview

Behavior Designer - Movement Pack contains 17 different behaviour tree tasks focused on both 2D and 3D movement.


In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range.


Three tasks - flock, leader follow, and queue - provide an excellent example of controlling multiple AI agents with just a single behavior tree.


Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.


Web Demo | Documentation | Unity Forum


Pathfinding Implementations

  • Unity's Navigation Mesh
  • A* Pathfinding Project
  • Poly|Nav

Tasks

  • Move Towards
  • Rotate Towards
  • Seek
  • Flee
  • Pursue
  • Evade
  • Follow
  • Patrol
  • Cover
  • Wander
  • Search
  • Within Distance
  • Can See Object
  • Can Hear Object
  • Flock
  • Leader Follow
  • Queue

The Movement Pack is integrated with the Ultimate Character Controller allowing for movement with root motion.

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