Overview
CREATION
The models and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unity 2020.1.4f1 version with FBX 2018
The topology is made up of quads and triangles as follows:
Player: 11316 polys, 22456 tris, 11794 verts
Cap: 1324 polys, 2600 tris, 1419 verts
Mitt: 1622 polys, 3244 tris, 1837 Verts
Baseball Ball: 800 polys, 1584 tris. 794 Verts
MATERIALS AND TEXTURES
Texture sizes are from 512x512px to 2048x2048px
All textures are in TGA format
Each specular map have a glossiness map in the alpha channel
The package includes a shader modified of the “standard specular setup” with two sided actived
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped, with additional bones for the face
The Baseball Pitcher has 13 animations:
-Catching the ball
-Catching the ball while walking
-Idle
-Idle to throwing
-Running
-Running Jump
-Running to walking without ball
-Throwing
-Throwing to walking without ball
-Walking with ball
-Walking with ball to idle
-Walking without ball
-Walking without ball to running
and A-Pose
The animations are in place
The animation has been crafted (no motion capture)
You can find the animations on our Youtube Channel
https://www.youtube.com/watch?v=YUDF5aK1yKg
FOLDER CONTENTS
The package includes:
-the file .fbx of the animations, prefabs and a-pose
-the textures and materials of the meshes listed before
For any concern or further questions feel free to contact us!
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