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Publisher

u3d

Please Note

This entry is from Friday September 11, 2026. The price of the asset may have changed since then.
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Overview

A bar you can walk into and a kitchen behind it, built as one coherent set rather than a loose pile of props.


The bar side carries the counter and back bar, beer towers and taps, a cocktail shaker, glassware and bottles, an ice bucket, ashtrays, a card terminal, a service bell, stools and pendant lamps. The kitchen side adds units, shelving, a fridge, pans and a fruit-and-vegetable set. Ceiling fans, doors and lamps come with the animation clips that were authored for them.


Every prop is a prefab. All 113 prefabs live in one Prefabs/ folder grouped the way the props are, every one of the 122 models is used by at least one prefab, and the four demo scenes contain nothing but instances of them - so anything you see in a screenshot is one drag away in your own scene. Each prefab root sits at position 0, rotation 0, scale 1 and at real-world size.


The pieces a player can collide with carry a separate low-poly collision mesh rather than relying on a box.


Four lit demo scenes show dressed corners of the set, with baked lightmaps, light probes and reflection probes, so the package looks the way the screenshots do the moment you open it.


Everything in the package is named in English - assets, folders, materials, animation clips and the objects inside the scenes.


There is no runtime code in the package. Nothing is loaded from a Resources folder, and no Asset Store or Package Manager dependency is declared.

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