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Publisher

WB 3D-Assets

Please Note

This entry is from Tuesday July 21, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Balustrade Modular System LITE

Build complete balustrade systems directly in the Scene View - no manual prefab placement, no tedious alignment. The Balustrade Modular System is an Editor tool that lets you construct, extend, and modify modular balustrades through a guided, snap-based workflow. Just click, preview, and build.


This is the free LITE version: the complete Editor tool plus a content subset - both visual variants (V1 & V2), 3 of the 12 baluster styles, 1 pillar top, and one finish in New and Worn condition. Try the entire workflow in your own project, then unlock everything in the full version.


✨ Key Features

- Scene View Construction:

Build balustrades entirely within the Scene View. Direction arrows guide your placement and a real-time ghost preview shows exactly what will be built before you commit.

- Automatic Placement Validation:

The ghost start pillar automatically detects invalid surfaces - slopes, obstacles, or objects that would prevent proper construction. Invalid placements are visually indicated before you even click. When no surface is detected, the pillar automatically snaps to Y0.

- Continue Build Mode:

Extend any existing balustrade from its end pillars. Select a pillar, pick a direction, and keep building - the system seamlessly connects new segments to your existing structure.

- T-Junctions & Branching:

Build branches from middle pillars (V1M) and corner pillars (V1C). The tool automatically replaces the pillar with the correct T-junction piece and lets you continue building in a new direction.

- Corners & Curved Rails:

90° corners and curved rails are fully integrated into the building workflow. Inner and outer arcs are handled automatically depending on your build direction.

- Close Loop:

Connect the end of a balustrade back to an existing pillar to form a closed circuit. The system detects proximity, highlights the connection in green, and replaces pillars with the correct junction type on commit.

- Inner/Outer Arc Swap:

Click any curved rail to mirror it between inner and outer arc orientation. Neighbouring pillars are automatically replaced (M↔C) and re-oriented. Works with all pillar types and both V1 and V2 variants.

- Variant Switching (V1 ↔ V2):

Switch entire balustrades between two visual variants with a single click. Each variant comes with 1 New and 1 Worn texture set in this free sampler. V1 and V2 use different pillar sizes and rail lengths - the system recalculates all positions using topology-aware repositioning to keep everything aligned. Works reliably even when rail segments have been deleted.

- Smart Selection & Deletion:

Clicking a rail automatically co-selects its connected pillars for visual clarity. Shift-click to multi-select rails - pillars between them are highlighted automatically. Delete one or multiple rails in a single action; all affected pillars are repaired automatically.

- Pillar Protection:

Pillars cannot be accidentally deleted. The system intercepts delete commands on pillars to prevent broken balustrades.

- Full Undo/Redo:

Every action - including full Continue Build sessions - is grouped into a single undo step. Ctrl+Z reverts the entire operation, not individual pieces.

- Slope Tolerance:

A built-in 1° slope tolerance ensures balustrades are only placed on flat surfaces, maintaining architectural realism.

- Performance-Friendly:

The entire balustrade uses only 3 materials regardless of length or complexity. Combined with Unity's Static Batching, draw calls stay minimal even in large scenes.


🧱 Pillar Types

The system includes five pillar types that are automatically managed during construction:

- End Pillar (E) - Placed at the start and end of every balustrade segment

- Middle Pillar (M) - Connects two rails in a straight line

- T-Junction Pillar (T) - Connects three rails for branching layouts

- Corner Pillar (C) - 90° connection between two rails

- Corner 45° Pillar (C45) - 45° connection between two rails


🎯 Built for Balustrades

Purpose-built for modular balustrade construction - every feature, from snap logic to automatic pillar type management, is designed around how balustrades actually work in architecture.


📦 What's Included

- Complete Editor tool - no runtime dependencies

- Both visual variants (V1 & V2)

- 3 of the 12 baluster styles

- 1 pillar top

- 2 Texture Sets: 1 New (clean) and 1 Worn (weathered)

- All pillar types (End, Middle, T-Junction, Corner, Corner 45°) plus straight and curved rails

- Full Built-In, URP, and HDRP render pipeline support - materials for your active pipeline are assigned automatically on import


⬆️ Get the Full Version

Need the full range? The full Balustrade Modular System adds all 12 baluster styles, 8 texture sets (4 New + 4 Worn) and 4 pillar tops - exact same Editor tool and workflow: Balustrade Modular System




***Background Environment by Leartes Studios***

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