Balustrade Modular System LITE
Build complete balustrade systems directly in the Scene View - no manual prefab placement, no tedious alignment. The Balustrade Modular System is an Editor tool that lets you construct, extend, and modify modular balustrades through a guided, snap-based workflow. Just click, preview, and build.
This is the free LITE version: the complete Editor tool plus a content subset - both visual variants (V1 & V2), 3 of the 12 baluster styles, 1 pillar top, and one finish in New and Worn condition. Try the entire workflow in your own project, then unlock everything in the full version.
✨ Key Features
- Scene View Construction:
Build balustrades entirely within the Scene View. Direction arrows guide your placement and a real-time ghost preview shows exactly what will be built before you commit.
- Automatic Placement Validation:
The ghost start pillar automatically detects invalid surfaces - slopes, obstacles, or objects that would prevent proper construction. Invalid placements are visually indicated before you even click. When no surface is detected, the pillar automatically snaps to Y0.
- Continue Build Mode:
Extend any existing balustrade from its end pillars. Select a pillar, pick a direction, and keep building - the system seamlessly connects new segments to your existing structure.
- T-Junctions & Branching:
Build branches from middle pillars (V1M) and corner pillars (V1C). The tool automatically replaces the pillar with the correct T-junction piece and lets you continue building in a new direction.
- Corners & Curved Rails:
90° corners and curved rails are fully integrated into the building workflow. Inner and outer arcs are handled automatically depending on your build direction.
- Close Loop:
Connect the end of a balustrade back to an existing pillar to form a closed circuit. The system detects proximity, highlights the connection in green, and replaces pillars with the correct junction type on commit.
- Inner/Outer Arc Swap:
Click any curved rail to mirror it between inner and outer arc orientation. Neighbouring pillars are automatically replaced (M↔C) and re-oriented. Works with all pillar types and both V1 and V2 variants.
- Variant Switching (V1 ↔ V2):
Switch entire balustrades between two visual variants with a single click. Each variant comes with 1 New and 1 Worn texture set in this free sampler. V1 and V2 use different pillar sizes and rail lengths - the system recalculates all positions using topology-aware repositioning to keep everything aligned. Works reliably even when rail segments have been deleted.
- Smart Selection & Deletion:
Clicking a rail automatically co-selects its connected pillars for visual clarity. Shift-click to multi-select rails - pillars between them are highlighted automatically. Delete one or multiple rails in a single action; all affected pillars are repaired automatically.
- Pillar Protection:
Pillars cannot be accidentally deleted. The system intercepts delete commands on pillars to prevent broken balustrades.
- Full Undo/Redo:
Every action - including full Continue Build sessions - is grouped into a single undo step. Ctrl+Z reverts the entire operation, not individual pieces.
- Slope Tolerance:
A built-in 1° slope tolerance ensures balustrades are only placed on flat surfaces, maintaining architectural realism.
- Performance-Friendly:
The entire balustrade uses only 3 materials regardless of length or complexity. Combined with Unity's Static Batching, draw calls stay minimal even in large scenes.
🧱 Pillar Types
The system includes five pillar types that are automatically managed during construction:
- End Pillar (E) - Placed at the start and end of every balustrade segment
- Middle Pillar (M) - Connects two rails in a straight line
- T-Junction Pillar (T) - Connects three rails for branching layouts
- Corner Pillar (C) - 90° connection between two rails
- Corner 45° Pillar (C45) - 45° connection between two rails
🎯 Built for Balustrades
Purpose-built for modular balustrade construction - every feature, from snap logic to automatic pillar type management, is designed around how balustrades actually work in architecture.
📦 What's Included
- Complete Editor tool - no runtime dependencies
- Both visual variants (V1 & V2)
- 3 of the 12 baluster styles
- 1 pillar top
- 2 Texture Sets: 1 New (clean) and 1 Worn (weathered)
- All pillar types (End, Middle, T-Junction, Corner, Corner 45°) plus straight and curved rails
- Full Built-In, URP, and HDRP render pipeline support - materials for your active pipeline are assigned automatically on import
⬆️ Get the Full Version
Need the full range? The full Balustrade Modular System adds all 12 baluster styles, 8 texture sets (4 New + 4 Worn) and 4 pillar tops - exact same Editor tool and workflow: Balustrade Modular System
***Background Environment by Leartes Studios***