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Publisher

Vagho

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This entry is from Sunday August 10, 2025. The price of the asset may have changed since then.
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Overview

Package has a 100% deterministic fixed-point C# - open source physics engine ( Calculable Mechanics v2 ) for physics based multiplayer games.


Compatible with Any Network System

Easy to integrate with popular networking solutions such as

PUN2

NetCode

Fusion

Fully supports dedicated server architectures, and of-course can works with my custom

Turn-Based Server-Client Networking System

Flexible, reliable, and ready for any multiplayer setup you choose


Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, end you don't need to frequently send the positions end rotations of the rigid bodies to players' devices.


Package works with PUN 2


Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.


Rigid bodies can use Sphere, Capsule and Cube colliders.


Colliders has physics materials properties like stiffness, bounce and rolling, twisting and sliding frictions


The game in this asset “Angry Balls Multiplayer” just for example, to see how the physics works in multiplayer context.

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