AMAZ3D Proxy Lite is a Unity Editor tool designed to streamline the creation of optimized proxy assets for complex 3D models.
Select an FBX asset, prefab, or GameObject, configure the desired geometry and texture settings, and generate an optimized proxy without leaving the Unity Editor.
Due to architecture limitations this plugin only supports reduction up to 80k polygons and or 80%.
You can check out the full version: https://assetstore.unity.com/packages/slug/308496
The plugin combines the source meshes, preserves multiple materials, simplifies the geometry, generates new UVs, bakes diffuse and normal textures, and automatically imports the resulting FBX into your project.
AMAZ3D Proxy Plugin is suitable for environment assets, scanned models, architectural scenes, props, and other complex objects that require lighter geometry for improved runtime performance.
Key Features
Simple Workflow
Rendering-Based Diffuse Baking
For materials that rely on more complex shaders, AMAZ3D Proxy Plugin provides an optional rendering-based diffuse baking workflow.
The source object is sampled from multiple camera angles using its original shaders, and the resulting colors are projected onto the proxy texture.
This mode includes configurable baking precision and an integrated progress bar.
Preset System
Save the current proxy settings as a reusable Unity asset and load them whenever needed.
Presets can store:
This makes it easy to maintain consistent optimization profiles across multiple assets or target platforms.
Automatic LOD Integration
AMAZ3D Proxy Plugin can automatically create a LOD Group when one is not already present.
If the selected object already contains a LOD Group, the generated proxy is appended as its final level while preserving the existing LOD renderers.
LOD transition thresholds should be reviewed after generation to match the scale and visual requirements of your project.
Requirements
The standard proxy-generation workflow does not require rendering-based diffuse baking.
Important Notes