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Overview
Key Features:
Aiming Control:
Players can aim by rotating the cueball using either the mouse or finger input.
Camera Views:
Provides 3d top-view camera options.
UI for switching between camera views.
Shooting Control:
Slider interface for shooting the cueball with a corresponding text value display above it.
Cue Ball Positioning:
Allows players to position the cue ball on the table by clicking on the UI element representing the cue ball on the left side.
Trajectory Prediction:
Displays trajectory lines:
Script Customization:
Scripts are designed for easy modification, with parameters exposed in the inspector for convenient adjustment.
Cue Stick Positioning:
Cue stick is automatically positioned behind the cue ball for easy aiming.
Customizability:
Easily change models and UI elements to customize the appearance of the game.
Pocket Triggers:
Pockets are equipped with triggers to detect ball entry for triggering features.
Turn based
Collision Handling:
Handles collisions with edges of the table and within the table itself.
Line from the cue ball to the hit point.
Line predicting the direction of the cue ball after collision.
Line predicting the direction of the ball to be hit by the cue ball.