★ ASSET PROFIT ★
• Animations: Each animation in 8 directions. Animation events, like 'Hit', 'Shoot', 'FootStepR', etc for many animations.
• AnimatorController: You can easily control directions using parameters "Horizontal", "Vertical" in AnimatorController (used BlendTree).
Each loop animation has own parameter to control loop duration.
• Textures: Each spritesheet is Power of Two size. Avarage character size is 64x64, avarage spriteSheet size is 128x256, 256x256.
Also we added normalMap for each spritesheet, if you don't use them - just delete normalMap textures. (NormalMaps added in SpriteEditor in SecondayTextures)
Demo scene contains example how to control character rotation, loop parameters.
Watch the video to get a detailed view of monster and animations.