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Publisher

VOiD1 Gaming

Please Note

This entry is from Wednesday June 17, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Build your 2D platformer faster with a complete, drag-and-drop toolkit that combines three production-ready systems: an advanced player controller, an autonomous enemy patrol system, and a reactive perception AI - all configured entirely from the Inspector. No coding required to get a working result.


Every script is heavily commented and beginner-friendly, yet flexible enough to drop into a real project. Two pre-configured demo scenes (Side-Scroller and Top-Down) let you tune every parameter and dial in the exact game feel you want.


WHAT'S INSIDE


- Player Controller - a feature-rich 2D character controller with damped movement, multi-jump, coyote time, jump buffering, variable jump height, dashing, ladder climbing, wall slide, and wall jump. Physics runs in FixedUpdate for stable, frame-rate-independent motion.


- Enemy Patrol - autonomous patrol for both Side-Scroller (ledge and wall detection) and Top-Down (fixed waypoints or random roaming) games, with smooth rotation and runtime fallbacks so enemies work even before everything is wired.


- Reactive AI (Smart Senses) - adds a vision cone, proximity sense, and optional line-of-sight blocking on top of any patroller, driving a five-state behavior machine: Patrol → Suspicious → Chase → Search → Return.


FEATURES


1. Plug-and-play: attach a script and tune everything from the Inspector - auto-setup wires and references for you.

2. Two enemy modes (Side-Scroller and Top-Down) with fixed or random patrol patterns.

3. Reactive enemy AI with vision, proximity detection, line-of-sight occlusion, and a five-state machine.

4. Advanced player feel: wall jump, dash, coyote time, jump buffering, and tunable gravity.

5. UnityEvents throughout: hook in sound, VFX, and UI from the Inspector with no code.

6. Live Scene: view gizmos for vision cones, ranges, and ground/ladder/wall checks.

7. Context-aware custom Inspector that shows only the fields relevant to your Game Type.

8. Two pre-configured demo scenes and full technical documentation included.


Please note: these scripts use Unity's legacy Input Manager. Set Active Input Handling to "Input Manager (Old)" or "Both" in Player Settings - a one-line change, covered in the documentation.

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