123 pixel icons drawn on a 16 x 16 grid, for RPG inventories, shops, crafting screens and HUDs.
Every icon shares one palette, one light direction and one outline weight, so any two of them sit side by side in a slot grid and read as one set. That consistency is the whole point: mixing icon packs is what makes an inventory screen look assembled rather than designed.
WHAT YOU GET
- 123 sprites, 16 x 16, PNG with transparency, in eight categories: Weapons (16), Armour (16), Treasure (16), Potions (15), Food (15), Resources (15), Magic (15) and Interface (15)
- A demo scene with every icon on a wall and a camera that tours it the moment you press Play
- PixelSnap.cs, the one script a pixel-art project actually needs, with the reason written in the file
- A readme with the palette as hex values, the full category listing and the licence
IMPORT SETTINGS ALREADY APPLIED
Filter Mode Point, Compression None, Pixels Per Unit 16, Mesh Type Full Rect, mip maps off, Wrap Mode Clamp.
Point filtering and no compression are what keep a 16 x 16 icon crisp. Bilinear filtering smears the one-pixel outline into a grey halo; block compression puts colour artefacts across an image that only has ninety-odd colours to begin with. Neither looks broken, both look slightly off, and that is exactly why they survive into shipped games. You do not have to fix any of it here.
DRAWN WITH CODE, NOT GENERATED
Every icon is procedurally generated: each shape is defined as geometry snapped to the 16 x 16 grid and rendered by a generator written for this pack. Nothing is traced, photo-sourced or produced by an image generator.
PALETTE
30 material ramps of three steps each, plus a single shared outline colour used by every icon. Every hex value is listed in the documentation, so anything you draw yourself can join the set.
LICENCE
Royalty-free, unlimited commercial and personal projects, no attribution required. You may not resell or redistribute the icon files themselves as an asset pack.