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Publisher

loloop

Please Note

This entry is from Friday February 14, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

"TextMeshPro" and "InputSystem" are used, so please install them beforehand (required).


🚩summary

  • Includes a wide range of functionalities essential for first-person games.
  • Almost all features can be toggled on or off, allowing you to use only what you need.
  • Almost all numerical values can be adjusted.
  • Almost all sounds and volume levels can be adjusted.
  • Even with the default settings, the balance has been finely tuned for immediate use.
  • Designed to be simple and lightweight.
  • Controlled via the Input System, supporting keyboard&mouse, as well as standard gamepads, Nintendo Switch controllers, and various other input devices.

For more details, please refer to the following.


🚩WebGL version available for trial before purchase

WebGL Demo


🚩Examples of games made with this : Made by FPController author

44 Minutes in Nightmare(Steam / Nintendo Switch

NEKOTO(Steam

If you create a game using this asset, please let me know.

If desired, I can include a link to your store here (I will consider it).


🚩Features and Adjustable Options in detail

<Look Around>

  • Speed
  • Sensitivity
  • Angle Limitation
  • Inversion

<Walk>

  • Speed
  • Multiple Walking Sound Registrations
  • Inertia

<Sprint>

  • Speed
  • Multiple Sprinting Sound registrations
  • Forward Only or All Directions
  • Toggle or Hold Mode

<Crouch>

  • Speed
  • Crouching Speed
  • Crouching Height

<Jump>

  • Jump Power
  • Gravity
  • Stamina Reduction
  • Jump Sound
  • Volume
  • Direction Change While Jumping

<Stamina Control>

  • Maximum Stamina
  • Reduction Amount
  • Exhaustion Threshold
  • Movement Control When Exhausted
  • Auto Recovery
  • Exhaustion Sound Effect
  • Volume

<Footstep Control>

  • Footstep Intervals for Walking, Running, and Crouching
  • Footstep Variations Based on Floor Material
  • Multiple Footstep Sound Registrations
  • Volume

<Head Bob>

  • Intensity and Speed of Screen Shake During Walking, Running, and Crouching

<Hand>

  • Intensity of Movement When Holding Items
  • Camera Tracking

<Zoom>

  • Zoom Speed
  • Magnification

<Lean>

  • Leaning Speed
  • Leaning Angle
  • Amount of Body Exposure

<Interact>

  • Crosshair Generation
  • Interaction Distance
  • Canvas Settings for Crosshair
  • Crosshair Image, Size, and Color
  • Interaction Layer Name

<Slip and fall on incline>

  • Fall Speed

<Health Control>

  • Maximum HP
  • Auto Recovery
  • Recovery Amount
  • Recovery Interval

<Damage Control>

  • Screen Shake
  • Screen Shake Intensity
  • Multiple Damage Sound Registrations
  • Volume
  • Controller Vibration

<Death>

  • Death Sound
  • Volume
  • UI to Display Upon Death
  • UI to Hide Upon Death

<Falling Damage Control>

  • Height That Causes Damage
  • Damage Amount
  • Damage Scaling Based on Height

<Slip Control>

  • Slippery Floors
  • Degree of Slippage on Floors
  • Slippage Based on Incline

<InputSystem>

  • Supports gamepads
  • Compatibility with Input Devices Such as Nintendo Switch

<Others>

  • Recoil Control for Guns, etc.
  • Stamina Consumption for Weapon Actions, etc.
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